Henry and Mudge and the Starry Night by Cynthia Rylant
For Word Work, click on one of the six links below to play your vocabulary game. Stay on task the entire time. If you finish a game, choose a new one. When the timer goes off, please close out of your game.
For teachers, the following game could be played at the end of Word Work to assess vocabulary knowledge.
Whole Class Vocabulary Game
Be careful! These games require Flash and therefore do not work on iPads or iPod Touches!
Below is the mini-lesson plan that accompanies these links.
EDTL
6100: Mini-lesson Plan
Subject Area: Reading
Lesson
Topic: Vocabulary
Grade
Level: Second Grade
Text
Material: Henry
and Mudge and the Starry Night by Cynthia Rylant
(In Reading
Street Basal)
Standards/Objectives
for Lesson:
Common Core State
Standards- Second Grade
Language
Vocabulary Acquisition
and Use
4. Determine or clarify the meaning of unknown
and multiple-meaning words and phrases based on grade 2 reading and content,
choosing flexibly from an array of strategies.
a.
Use sentence-level
context as a clue to the meaning of a word or phrase.
b.
Determine the meaning
of the new word formed when a known prefix is added to a known word
(e.g., happy/unhappy, tell/retell).
c.
Use a known root word
as a clue to the meaning of an unknown word with the same root (e.g., addition,
additional).
d.
Use knowledge of the
meaning of individual words to predict the meaning of compound words
(e.g., birdhouse, lighthouse, housefly; bookshelf, notebook, bookmark).
e.
Use glossaries and
beginning dictionaries, both print and digital, to determine or clarify the
meaning of words and phrases.
Lesson rationale: (Using
APA format, explain why the lesson approach you’ve
chosen
illustrates best literacy practice. Cite a minimum of 3 sources from your
course
readings as support.)
This
lesson plan allows students to use technology to learn, apply, and review
vocabulary words. According to Tzu-Chien Liu and Po-Han Lin (2011)
with advancing technology, vocabulary acquisition and instruction are
changing. Students use book dictionaries
less and have access to new web-based tools that allow them to quickly find the
meaning of unknown words. Students will
be expected to use web-based tools to find information including vocabulary
definitions. According to David
Reinking (1994) students should be using technology tools while reading. For example, they should be accessing the
meaning of difficult vocabulary words through the icons on the screen they are
reading on. Although students are not
reading the text independently in its entirety, they are still using the skills
necessary to find the meaning of unknown words in text. David (1994) describes that technological
tools allow students to access a richer experience in many ways. For example, the vocabulary games provided
allow for a visual, tactile, and auditory experience. The games also provide different graphic
organizing tools within the construct of the game. According to the
International Reading Association (2009) literacy looks different through 21st-century
technologies. Students need to be
equipped with the skills and strategies to navigate text and use its options to
their advantage.
Briefly outline your
lesson steps in bullet points:
- As a whole group, students and teacher will read sentences on the SMART Board including each of the vocabulary words from the story before students read it. Students will describe the strategy they used to determine the meaning of the word. Teacher will scaffold descriptions to add to understanding.
- Teacher will write the meaning determined by the class and check it against the dictionary answer using an online dictionary.
- Students will be released to do “Word Work” at their tables using the laptops or stationary computers. Children will be given links to six possible vocabulary practice games. These games are all listed on the following website: http://amanda-randolph-reading-resources.blogspot.com/2013/03/henry-and-mudge-and-starry-night.html
- Students will be allowed to play their game for an allotted 7 minutes. A timer will be set on the SMART Board so that students can monitor their time. An example of one of the games is shown below. After 7 minutes, students will close out of their games.
- As a culminating activity, the teacher will write vocabulary definitions and sentences with words missing on the board. Students will use the application on the iPad to write their answer and hold it up for the teacher to see. (In an actual classroom, whiteboards would likely be used to write and display answers.)
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